Hey,
Interesting article. I still have to take the time to do more than just skim the code. But just FYI, here is a (small?) performance optimization.
Make your node data strict:
data NodeInfo = NodeInfo !GLfloat !GLfloat deriving (Show, Eq)
Hey,
Interesting article. I still have to take the time to do more than just skim the code. But just FYI, here is a (small?) performance optimization.
Make your node data strict:
data NodeInfo = NodeInfo !GLfloat !GLfloat deriving (Show, Eq)